Εργαστήριο Πληροφορικής και Ρομποτικής στην Εκπαίδευση και την Κοινωνία

OurDigiSpace

https://ourdigispace.meb.gov.tr/

 

Enhancing Digital Skills of Hard-to-Reach Adults for Better Life Chances!

 

Target group: 

 

Immigrants, low-skilled or low-qualified adults with lack of motivation or capacity, including the ones who are unemployed, uneducated, or graduated from basic educational levels, or the ones in elementary occupations.

 

Objectives:

 

  1. The main goal of this project is to provide hard-to-reach adults with flexible learning opportunities through face-to-face interactions and an interactive e-learning platform and a mobile application equipped with gamification strategies to foster them digital skills.

 

  1. The project will also bring together small groups of these adults in events and show them how to transfer their digital skills into real life situations and how to use technology to improve their lives.

 

  1. Provide adults with 21st century skills and encourage them to take action and gain self-confidence, by enabling them to perceive their situations as a serious game in which they should play to win.

 

  1. Encourage them to see that they are “capable of changing their situations” by using their digital skills and gamification strategies in the society more effectively.

 

  1. Build the capacities of adult educators through trainings about gamification strategies in fostering hard-to-reach adults’ digital skills and integrating these strategies into real life situations.

 

Partners: MINISTRY OF NATIONAL EDUCATION, Turkey, PANEVEZIO RAJONO SVIETIMO CENTRAS, Lithuania, APEC EGITIM DANISMANLIK LTD., Turkey, KERIGMA- INSTITUTO DE INOVACAO E DESENVOLVIMENTO SOCIAL DE BARCELOS, Portugal, UNIVERSITY OF MACEDONIA, Greece, NARA TECHNOLOGY, Turkey.